My Hypothesis-g00dsoup

  1. The pandemic affected people
  2. The pandemic affected people’s mental health
  3. As a result of the pandemic, people were isolated from one another
  4. It was evident that the pandemic had a considerable impact on social interactions among people
  5. People have been able to overcome their lack of social interaction with the help of life simulation video games
  6. Through the introduction of Animal Crossing: New Horizons, people have been able to get through a lack of social interaction and experience a sense of escapism from the outside world.
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7 Responses to My Hypothesis-g00dsoup

  1. davidbdale says:

    It’s a fascinating topic and a good start, G00dSoup, but it will require some narrowing and sharpening to yield a compelling and manageable research hypothesis.

    My first search at Google Scholar ( yielded 3600 academic sources for “happy music” and mood.

    It’s a phrase so often searched, in fact, that Google Scholar made lots of recommendations for refining it:

    My favorite “first glance” sources fell to the bottom of the first page of results (8-10, I think). “Divergent thinking,” “Mood Salience,” “Mood Congruency”! I want to know!

    See what you can come up with to surprise and confound your readers before you settle on a proof.

    Good luck! Need more help?


  2. davidbdale says:

    I can’t tell if your request for Feedback was placed before or after our Conference, G00dsoup. Either way, I think you understand that your first task will be to finetune and narrow your terms.

    Getting the working population to listen to happy music regularly has been shown to be one of the most effective ways of improving divergent thinking.

    “the working population” could be factory workers, grocery store shelf stockers, insurance agents, stockbrokers, you see the problem. Some may have music imposed on them by management. Others can choose their own. For many others, music of any kind at work would be counterproductive.

    “happy music” might mean K-pop, the Brandenberg Concertos, bubble-gum, The Blue Danube Waltz, or THIS (It makes me happy.) But I don’t imagine it would make me more productive if I were negotiating a lease with a jewelry store owner.

    “divergent thinking” is a deeply intriguing term I’d like to know more about. I suspect it means “inventive” thinking or suggests an openness to unconventional approaches to problem-solving. Good for workers who have some control over their production, but of little value for anyone on an Amazon packing-and-shipping line.

    So you have some work to do, it seems. I hope that’s not discouraging. Be alert for anything that helps you focus on a new insight.


  3. davidbdale says:

    This one makes me even happier, but it’s SOOO different there may be no reliable way to describe happy music that would make everybody happy.


  4. g00dsoup says:

    Hello, Professor.
    I’ve made the decision to switch the subject of my hypothesis. Even though I was enthralled by the challenge to discover what makes happy music truly “happy,” I didn’t want this to take up too much of my time and prevent me from finishing my drafts for the White Paper in time.
    Although this game’s release was almost three years ago, I believe I can support my claim with sources (I already found a few interesting articles from Google Scholar, too).


    • davidbdale says:

      Thanks for the update, G00dsoup.
      I have a small stake in what you choose, but mostly I want my students to be delighted at their own decisions, so I heartily endorse your choice of a new topic.

      I fast-forwarded through a one-hour-plus Guide to Gameplay I found on YouTube in the hope of being more help to you after an orientation.

      All I can say about the experience is that I completely understand how a person “seeking escapism” could gleefully pass hours collecting stuff and trading it for more stuff without fear of making any terrible mistakes. It’s not riveting, but it’s pleasant and painless. 🙂

      I do want to relax you about sources. You don’t have to find much at Google Scholar about Animal Crossing per se. General sources on escapism, gameplay, video games, digital environments, virtual reality, will all be useful, and there will be plenty of those. It’s up to you to connect the dots between general knowledge and the specifics of the game you’ve chosen to investigate. Right?

      If you love Feedback, G00dsoup, be sure to Reply. If you fail to respond, I will stop taking your Feedback requests.


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